For those tired of the same old “zombie game” here are a few more enemy types: demons (imps shown), aliens (basic alien shown firing a laser), and robots (not shown). Each of the enemy types have at least 3 variations (with a few exceptions, like the sludges) and a boss for each enemy variation. Each enemy type also has a “spawner” associated with it that will endlessly spawn enemies until they are destroyed. Good luck against the hordes of creatures that will be thrown at you!
Here is the basic set up for the bonus levels that will be placed in between levels in “When It Hits the Fan”. There will be unlimited enemies spawning from different points of the screen with a timer counting down. If you survive the encounter, you get more points.
This screen shot shows a lot of place holder graphics including the UI, bloodsplatters (will be replaced with the enemies’ bodies), and some of the tiles.
Let me know what you think below or on twitter: @Trueyomic
I’ve posted this mockup a few places and it seems to be getting some good attention. The artist I commissioned to work on this project with me is doing a great job at fulfilling all of the games’ needs. You can find more of his stuff at http://www.mulletdulla.com if you’re interested in hiring an artist or just looking at great pixel and game art.
Here is another image showing off some of the new art in comparison to what I through together for the demo. As you can see, my pixel art skills still need some work. This new artist has been worth every penny so far!
Welcome to Heartfelt Games LLC’s main site! You should be able to find all you need on the main page’s toolbar above. It features all the games currently in development and an about page which has all contact information as well.
For more frequent updates make sure to follow the Owner’s twitter: @Trueyomic
Check out all the sub pages for some screenshots of various games being worked on and download a copy of any finished games in their respective section.