We’re excited to announce that we will be running a Kickstarter and Greenlight Campaign starting August 1st and ending August 30th. The goal will be$3,000 and it will be used to cover the remaining soundtrack, sound effects, and graphics cost. Check out the Alpha Gameplay Trailer above and the campaign links below!
This site has now been updated to include a presskit() section. If anyone from the media is interested in materials for articles about Heartfelt Games LLC or any of the games on this site, this is your one stop location for all the details you’ll need.
When It Hits the Fan and Blackout Grid’s individual pages now also have itch.io widgets on them so you can download each game without leaving the site! Blackout Grid also has a Google Play widget as well.
Hope all this makes things more convenient for everyone!
When It Hits the Fan has been getting a lot of updates lately. All of this is preparing for an official demo release along with shortly after a Greenlight campaign and a Kickstarter for more music. I hope to be adding local co-op soon too so look forward to that!
This weekend on Saturday, August 22 from 6:30pm to 1:30am I will be attending Bear’s Grizzly Game Night at Bears on Fairfield in Shreveport, Louisiana. There, you will have a chance to play a few indie games from local Louisianians including When It Hits the Fan! You will either need $5 to get in or your Geek’d con ticket for entry.
I just started the implementation for the first boss: Zombie Tank! So far it’s pretty exciting with two turrets, the main head shooting downward making to harder to pass in front, and a horde of zombies coming from the sides. Hope this gets some of you excited! It’s pretty fun so far; I can’t wait to release the demo!
(Here’s a small sneak peek of two others as well)
For those tired of the same old “zombie game” here are a few more enemy types: demons (imps shown), aliens (basic alien shown firing a laser), and robots (not shown). Each of the enemy types have at least 3 variations (with a few exceptions, like the sludges) and a boss for each enemy variation. Each enemy type also has a “spawner” associated with it that will endlessly spawn enemies until they are destroyed. Good luck against the hordes of creatures that will be thrown at you!
Here is the basic set up for the bonus levels that will be placed in between levels in “When It Hits the Fan”. There will be unlimited enemies spawning from different points of the screen with a timer counting down. If you survive the encounter, you get more points.
This screen shot shows a lot of place holder graphics including the UI, bloodsplatters (will be replaced with the enemies’ bodies), and some of the tiles.
Let me know what you think below or on twitter: @Trueyomic
I’ve posted this mockup a few places and it seems to be getting some good attention. The artist I commissioned to work on this project with me is doing a great job at fulfilling all of the games’ needs. You can find more of his stuff at http://www.mulletdulla.com if you’re interested in hiring an artist or just looking at great pixel and game art.
Here is another image showing off some of the new art in comparison to what I through together for the demo. As you can see, my pixel art skills still need some work. This new artist has been worth every penny so far!
Welcome to Heartfelt Games LLC’s main site! You should be able to find all you need on the main page’s toolbar above. It features all the games currently in development and an about page which has all contact information as well.
For more frequent updates make sure to follow the Owner’s twitter: @Trueyomic