Make sure to go onto the Steam page and wishlist the game for when it’s ready. In the meantime, come visit us in the Discord:
When It Hits the Fan is now live on Steam and itch.io! Go buy it and have fun!
Only 5 more days until When It Hits the Fan is released on Steam and itch.io! Enjoy the Full gameplay trailer below then grab the demo on either Steam or itch.io! Don’t forget to add it to your wishlist: Steam: http://store.steampowered.com/app/522900/When_It_Hits_the_Fan/ Itch.io: http://yomic.itch.io/when-it-hits-the-fan/
We’re excited to announce that we will be running a Kickstarter and Greenlight Campaign starting August 1st and ending August 30th. The goal will be$3,000 and it will be used to cover the remaining soundtrack, sound effects, and graphics cost. Check out the Alpha Gameplay Trailer above and the campaign links below!
This site has now been updated to include a presskit() section. If anyone from the media is interested in materials for articles about Heartfelt Games LLC or any of the games on this site, this is your one stop location for all the details you’ll need. When It Hits the Fan and Blackout Grid’s individual […]
When It Hits the Fan has been getting a lot of updates lately. All of this is preparing for an official demo release along with shortly after a Greenlight campaign and a Kickstarter for more music. I hope to be adding local co-op soon too so look forward to that! This weekend on Saturday, August […]
I just started the implementation for the first boss: Zombie Tank! So far it’s pretty exciting with two turrets, the main head shooting downward making to harder to pass in front, and a horde of zombies coming from the sides. Hope this gets some of you excited! It’s pretty fun so far; I can’t wait […]
For those tired of the same old “zombie game” here are a few more enemy types: demons (imps shown), aliens (basic alien shown firing a laser), and robots (not shown). Each of the enemy types have at least 3 variations (with a few exceptions, like the sludges) and a boss for each enemy variation. Each […]
Here is the basic set up for the bonus levels that will be placed in between levels in “When It Hits the Fan”. There will be unlimited enemies spawning from different points of the screen with a timer counting down. If you survive the encounter, you get more points. This screen shot shows a lot […]
I’ve posted this mockup a few places and it seems to be getting some good attention. The artist I commissioned to work on this project with me is doing a great job at fulfilling all of the games’ needs. You can find more of his stuff at http://www.mulletdulla.com if you’re interested in hiring an artist […]